Showing posts with label Virtual Reality. Show all posts
Showing posts with label Virtual Reality. Show all posts

Tuesday, January 31, 2017

Voices From the Classroom: VR in the Elementary Classroom



The Office of Instructional Technology has the pleasure of working with extraordinary teachers throughout the Cherry Creek School District. "Voices from the Classroom" is one way we highlight innovative teaching and learning from the teachers themselves, in their own words.

Our guest blogger today is Pete Dirindin, Instructional Technology Coordinator from Black Forest Hills Elementary.



The students in 2nd grade at Black Forest Hills Elementary do an alien project each year. Their final project is to learn about adaptations that would be needed by studying the solar system and its planets. This project is presented verbally and digitally to parents at the end of the unit by creating an alien with adaptations for where it will be living. Hats off to their terrific teachers for creatively integrating science, reading, and writing into this project. We worked together to help build up some of their knowledge around space with many apps and websites as resources, but something new this year that added a whole new excitement while building background knowledge was Google Cardboard and a couple of free apps that explore space.


We began getting our hands on the Google Cardboard Kit by checking it out from the district library. The only ones available were the Google Cardboard without the devices. We checked out 24 Cardboards and picked them up from SARC. Denise Wendl and her talented staff had them ready for me the Friday before we were going to use them. With no devices to use in 24 cardboards, we turned to our staff for help. We set up a Signup Genius asking our staff at Black Forest Hills Elementary for their own phones to help out. Now asking adults for their phones is a tough thing to do, but we were able to muster up 8 phones total.


After looking through lots of free Virtual Reality apps, we decided on possibly introducing three to the 2nd grade students: Liftoff VRVanguard VR, and Google Expeditions. In the Signup Genius, we asked that teachers have these three apps downloaded on their phones. After realizing that Google Expeditions needs to have all devices connected to the wifi, and what this means for personal devices when using them with students in our classrooms. Not to risk phone calls or texts coming to the personal teacher devices, we chose not to use Google Expeditions for this experience.


During the virtual lift off app the students had a BLAST! The app took about 7 minutes or so to get through. We had 8 phones and 106 students in 2nd grade. We ended up going through 2 classes in an hour on one day and then 2 classes the next day during that same hour.



With the eight phones, we were able to pull eight students at a time to experience the Liftoff VR app. This app is a virtual trip to near space alongside a rocket ship. With over 100 students in 2nd grade, we introduced the Liftoff VR app on Monday to the students. During their research time on Tuesday and Wednesday we were able to get through 2 classrooms in an hour.
The experience itself for the students caused a lot of excitement.


The students were introduced to the Cardboard and explained three things:



  • If they felt sick or dizzy during the experience to take the Cardboard off their eyes and focus around the room.
  • Students started by sitting in their chairs. They were were asked not to walk around during the experience, but they could stand up and rotate around if they wanted.
  • Students were explained that to start this particular app they would have to focus on the blue dot and then hit the trigger button on the top right of the Cardboard.


The VR experience helped the students to better get a feel for the space exploration that they were doing in class. Through paper books, ebooks, websites their teachers had chosen for them to do research, the VR experience was a cherry on top and a great way to introduce another perspective of their research. In the small amount of time that they were experiencing the VR apps through Google Cardboard, the impact it had was talked about for days and weeks later as we had students working on their projects.

2nd grade is planning on using the Google Cardboard again after spring break when they are working on a project that is exploring our different ecosystems. Again, this will be used to help deepen the knowledge of the research they are already doing by giving them visuals of the different ecosystems. We are planning on using about 17 android devices this time and will be able to use Google Expeditions! The students and staff at Black Forest Hills can’t wait for this next adventure!























Our deep thanks and appreciation to Mr. Dirindin and all that he does for teachers and students!


Tuesday, January 17, 2017

An Oldie, but a Goodie...

Three years in technology and blogging is a REALLY long time, but valid and creative ideas are most definitely timeless.  I wanted to share a post with you from late 2014 which still holds plenty of relevance today because this list really isn't about the technology, it's about quality (and fun) teaching practice.

Check out this list of 21 Things Every 21st Century Teacher Should Do This Year.  I'll meet you back here in a few minutes.

First, I'm not a fan of the term "21st Century."  I'm not even sure what it means anymore.  Don't worry too much about that.  If you're totally stuck on the term please read this post and this post.  "21st Century" is way more than a buzzword, it's most definitely a way of life in teaching and learning.

Second, these are manageable tasks.  I'm not trying to encourage you to do every single one of these things this semester, but choose one or two and see where it takes you and your students.  You never know what may happen (in a very good way.)  Going paperless for a week, participating in a Twitter chat, creating a class hashtag, and some others are very simple to try and/or implement.  Take it slow, be purposeful, and definitely GO FOR IT.

Third, I can't help but think about the potential impact on students here.  When teachers step outside their comfort zones there is some serious positive modeling going on.  You, as the teacher, don't quite know how things are going to go, but you are willing to try something new, and that is going to be appreciated.

So again, this particular post is pretty "old", but the practices and skills contained within it continue to evolve with the times.  Help make 2017 great by trying some new approaches and practices and see where things go from there!

***CCSD's Office of Instructional Technology is ALWAYS more than happy to support you and your colleagues (and, of course, students too) with the purposeful and meaningful implementation of technology into your instruction.  Please feel free to contact our team via email or via our request form.  We'd love to help you with your instructional adventures!

Tuesday, September 6, 2016

Make Virtual Reality a Reality for YOUR Students!


Looking for ways to use virtual reality in the classroom?  If so, we’ve got you covered!  Cherry Creek Schools has several kits that are available for checkout through District Library. If you reserved a kit, make sure you block out time to pick up and drop off the kits in person back at SARC. A big thank you goes to Denise Wendl and Carla Kinsella for all of their help and support! There is a folder inside each kit that contains essential information.  You are responsible for all materials. Make sure you read and understand all content in the folder before using with students.  


So, what kits are available?
  • Kit #1: 12 Cardboard viewers and 12 iPhones
  • Kit #2: 12 Cardboard viewers and 12 Androids
  • Kit #3: 12 Cardboard viewers and 6 iPhones
  • Kit #4: 12 Cardboard viewers and 6 Androids
  • Kit #5: 12 Cardboard viewers (no phones)
  • Kit #6: 12 Cardboard viewers (no phones)
How does this work?


  1. Explore VR and Cardboard compatible apps.  Checkout recommendations in our Schoology Resource Group.
  2. Download and open your app. *If you are using CCSD devices (in kits) you will not be able to add additional apps.
  3. Insert your device into Google Cardboard.
  4. View your virtual reality experience. It’s awesome!
Safety


  1. Participants must be 7 years old or older.
  2. Make sure students stay in their seats or stay seated on the floor while viewing.
  3. Students should hold the cardboard set with two hands (to avoid phone dropping from sides).
  4. If students experience eye strain or motion sickness they should put the viewer down for a little bit and join in the activity when they feel better.
  5. Blurry?  Try cleaning the lenses or moving the device to the left or right to make it centered.
Awesome VR Apps
  1. Check out our blog post on Google Cardboard and VR Apps that Rock
  2. Google Expeditions is great place to start!  Check out the list of available Expeditions. This app has connected to all grade levels and all content areas!
Instructional Considerations


children-vector.png
  1. Share expectations with students:
    1. Handle cardboard with care.  
    2. Do not change settings in device.
    3. Collect all devices and cardboard viewers before class is dismissed.

  2. Learning stations, small groups and pairs works great!
Schoology Group

VR Guy.png
Check out updates and use resources from the CCSD VR Resources Schoology Group. The code to join the is:
4SQPP-H32TQ
You will find content about Google Cardboard, how to create your own VR and 360 experience, and purchasing ideas.
Office of Blended Learning and Instructional Technology
OIT&BL.png

Looking for support? District Technology and Learning Coaches are available to help you get started! They can help you explore possible apps, co-plan, or teach with you. All you need to do if fill out the request form by going to:

My.CherryCreek > My Tech > TLC Request Form


Packaging to Send back to District Library

IMG_1793.JPG
  1. Make sure you completely charge phones.
  2. Shut down each phone.
  3. Put the kit together the way it was received:
    1. Cardboard in pairs - 12 in a kit (hugging in pairs)
    2. Folder on top
    3. Phones in bags (if available)
    4. Chargers in bags (if available)
    5. Double check inventory and deliver in person back to SARC.
  4. Something broken or not right?  Contact Amber Paynter at apaynter@cherrycreekschools.org  


We hope you have a blast bringing your students to places the schoolbus can't go by making virtual reality an actual reality!

Wednesday, March 23, 2016

Tuesday Tech Tip: Going Places the School Bus Can't Go with YouVisit




Take your students on an immersive learning adventure using YouVisit!  This site is great for touring college campuses, career interests, historical locations throughout the world and so much more!  Plus, you are able to create your own virtual field trips!  Students can experience a 360 tour by using their web browser or a VR viewer like Google Cardboard. For a fuller experience, view from the web and the app!  Search for the YouVisit VR app.


Check out the content below to see how YouVisit could inspire your students:




Special thank you to Brian Aldridge for his contribution to the classroom stop of the virtual tour of a Day in the Life of A Teacher. 

Tuesday, March 15, 2016

Tuesday Tech Tip: Google Cardboard and VR Apps that ROCK!


Virtual reality engages students in learning experiences that have never been possible until now! It is the "first step in a grand adventure into the landscape of imagination" (Biocca). Take your students on a virtual field trip to visit college campuses, tour museums, travel to ancient ruins, explore the solar system and truly walk in someone else's shoes all within the four walls of your classroom.  

Google Cardboard has the potential to transform learning by providing opportunities for students to participate, see, hear, discover and engage in the world around them.  Cardboard makes it possible to interact in a global society, explore artifacts, historical landmarks, experience a new dimension of journalistic storytelling and so much more!  



APPS:  Below are some of the apps that are compatible with Google Cardboard. Please keep in mind that this is a growing technology and available apps are increasing rapidly.



This is the main Google Cardboard app.  It is a tutorial on how to use Cardboard and provides learning opportunities like:
  • urban hike (including Paris, Tokyo,
  • museum gallery (Endeavor Space Shuttle & Mars Rover)
  • Gallery Exhibit
Street view allows users to “travel” anywhere around the world to by taking virtual field trips.  Users are also able to contribute images or save to a personal library.  Students can go to places of geographic interests, visit ancient ruins or places of historical interest.
With Expeditions, teachers can take their classes on immersive virtual journeys to bring their lessons to life.  Made specifically for education.  Teachers will be able to guide and point out content.  The app allows for synchronized experiences.   This will include over 100 journeys such as:
  • Frontiers of Flight
  • Ancient American Ruins: Machu Picchu
  • Video here
Discovery VR takes learning to new worlds like never before, immersing you in time, space and story with topics such as:
  • Mythbusters (Sharks and shipwrecks)
  • Racing Extinction (Ecotourism, Elephants, Rhinos)
  • Survival (Swamps, Clean Water)
  • Space
ThingLink has an app to view content as well as a VR editor web version.  The 360 Editor will allow users to add contextual layers of information like text, photos, maps, video and additional tags to 360 images and video, making it possible for schools to create an interactive learning environment.
You Visit has a gallery of options to visit including:
  • Check out college campuses
  • Explore cities and landmarks
  • Investigate business and industry
  • Participate in  live events
  • Check out our BLOG post!
The New York Times is changing the method of journalistic storytelling through the use of VR. An example includes:
  • The Displaced:
    • NYT Article on Hana (Syrian refugee in Lebanon)
    • NYT VR Video (Syrian and Sudanese refugees included)
Mission is to inform, entertain and activate using next-generation storytelling.  RYOT includes short films in collaboration with organization such as:
YouTube has a 360 collection of videos from many of the apps listed & more:
This is an awesome site to check out for all grade levels!  The VR lessons range from being FREE to costing up to $3.99. Examples include:
EON Reality has paired Augmented and Virtual Reality with subject matter experts to provide the world’s largest library for Virtual learning and immersive applications for Industry, Education, and Edutainment. Content Includes:
Using a public gallery or your own panoramic images, create and share 360 experience with hot spots by embedding, linking or using the Round Me app.  To view with Cardboard, tilt your phone sideways and click on the cardboard icon.
“Storytelling for Virtual Reality” - Vrse has a collection of stories connected to NYT and other partners including works like:
Become a virtual reality traveler with Ascape. Teleport yourself to a new location accompanied with music to help feel totally immersed in locations such as:
  • Walking with Elephants in Botswana
  • Game Drive in Uganda
  • Buddhas Monastery in Hong Kong
Travel through space in this short guided tour of our planets and a few stars in virtual reality.  As you explore the Solar System, informational text will be displayed at tour stops. There are sometimes additional pages of information with extra detail.
InMind allows the player to experience the journey into the patient's brains in search of the neurons that cause mental disorder. Submerge into the microworld and experience the miracles of the human mind.
Take a tour of Italy visiting ancient ruins, exploring the Coliseum and more. Sites include:
  • San Pietro
  • Coliseum
  • Piazza Navona
Explain VR:
Virtual Zoo
Currently only available in the Apple Store. The virtual zoo features ten animals in virtual reality. Some of the animals featured in the app include giraffes, elephants, tigers, and bears. Each animal appears individually and students can see them move in virtual reality. Audio in the app provides students with some basic information about each animal.
Google Spotlight Stories
Immerse yourself in a world of 360° storytelling made uniquely for mobile. Engineers and critically-acclaimed filmmakers are bringing stories to life using the latest advances in mobile technology. Look anywhere, follow individual characters, watch it again and again on your phone. Or in Cardboard.
Orbulus (mojo vr)
Travel the world, stand on Mars, experience the magic of King Arthur's Glastonbury Tor, get married, visit the Salt Flats, experience New Year’s Fireworks on Hong Kong Harbour or chill looking at the Northern Lights. Many more delights await.
VR Egypt Safari
Start an exciting journey throughout ancient Egypt. You will meet with the mystery of the pyramids and visit amazing temples. You can even look inside these temples and ancient houses.  Just look where you want to go. You can open the doors also by just looking in that direction.
Northampton Castle
Take a tour around the historic Great Hall of Northampton Castle, scene of the trial of Thomas Beckett, among other important moments in English History. It is St. Stephen's Day, 1216, and you visit a feast being held by King Henry III. You will meet a large cast of characters and educate yourselves about Northampton Castle's illustrious past, as well as various other elements of medieval Christmas traditions.
Immerse yourself in the world's first 360° documentary film that explores the drastically changing Arctic landscape as seen through the eyes of the Inuit.
Experience virtual reality news with updated stories including:


Click here for the most updated version of Apps that ROCK!